View Single Post
# 5 13-01-2008 , 09:04 PM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
if you're using particles then you can create a particle disk cache. Then when you render it wont have an expensive overhead of calculating the particles as well as rendering the scene.
In Dynamics its in Solvers -> create particle disk cache

You can render using the command line which might free up a little memory but if it takes so long for just one frame then it probably wouldnt help.

Other than that I dont really know, if there are any diagnostics mentioned while it attempts to render then post them up.

Simon

p.s, polygon animating is fine user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net