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# 3 02-03-2006 , 03:48 PM
Registered User
Join Date: Jan 2006
Posts: 30
NO!!! I already know that, but apparently theres a way to better modify polygon primitives. Okay, let's say youre working on a nurb. You get the vertices up, then click hull to get the yellow dots. The yellow dots become a whole new area of manipulation to work with. Now, how do you get the "Hull" effect to show up on polygon primitives? I've seen it in a few videos, but they never fricken explain it.