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# 30 09-06-2006 , 03:52 AM
papalatistudios's Avatar
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Join Date: May 2004
Location: Newport, KY USA
Posts: 316
Its been awhile since I said anything on these post, or for that matter submitted/competed. But thought that I would jump here with my 2 cents for 2 secs.

There is 2 things you can do with this "mech guy".

1. You can give him a very humanistic visual sense.

or

2. Give him a more mechanical look.

Where you are now and where it looks like your heading is down the path of #1. However I think that it would be much more interesting to approach the latter of the two.

With humanistic animation, Im going to get some crit for this, it can be (somewhat) forgiving.

The mechanical approach can be much tougher (when doing mechs) bc it is hard to achieve a TRUE look of weight. Ah there is the key, how to show true weight without it looking clunky.

If you could pull that out the hat I would say you would have a good shot at the title on this one.

Keep up the good work user added image