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# 3 30-08-2007 , 10:27 PM
Registered User
Join Date: Aug 2007
Location: Wellington
Posts: 34
Wow, thanks that seems to have fixed everything, thanks heaps. Also, I've been modelling my main features in half, then using mirror gemetry to fill it up and smooth it after. I had a problem with the body recently where no matter what coordinate I mirrored it from, it still mimicked from the wrong side. I fixed this, but not sure how. Is it to do with vertexes or faces not being properly alligned? I've noticed it seems to mirror from the broken points, not just from the very last vertex.


'Sup Jono.