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# 4 22-05-2008 , 02:12 PM
AikoWorld's Avatar
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Join Date: Dec 2005
Location: London
Posts: 429
jup i think alexander has hit it there on the geometry part, for every joint rotation point i would add 3 edge loops for cartoon
5 edgeloops for realistic.

If you are going for realistic i would not use joints thou, i would go with cloth simulations.


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