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# 6 04-06-2010 , 12:39 AM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Glad it worked. Even hard surface objects such as vehicles should be UV mapped, so that you can add texture and bump detail that doesn't need to be in the geometry. Any wear/tear/dirt/rust or otherwise non-uniform color will need a good UV layout to work well.

No reason not to open a new thread for another question, so that the thread title is relevant to the question.


-stwert

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