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# 6 05-03-2007 , 09:01 AM
Alan's Avatar
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Join Date: Oct 2002
Location: London, UK
Posts: 2,800
try lowering your samples until you get something that isn't acceptable for what you want. Then start to raise the samples until you get to where you want to be (a nice balance between quality and speed). That way you don't have to resize all your maps down (which will give you blurry textures etc)

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