hey, some comments!! been waitin two weeks for those!! hands too small? its true it is the average man from z brush. I've taken him as a bit of an experiment. Have started work on a new guy who Ive spent more time on in maya, again with the average man as a base, where I'm trying to improve on a couple of mistakes I think I made last time. I had way too many subtools I think for the character, and I installed z-app link so i can use photoshop for some of the texturing. I'd like to produce some better renders aswell. I see some amazing z brush art work, I think the renders are often mulitple composites of different layer passes, ala maya. I have bought a book recently which shows how to do a process like that. Thanks for the comments.