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# 3 15-08-2004 , 09:45 AM
Sil-Valeor's Avatar
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Join Date: Apr 2003
Location: Borovnica, Slovenia
Posts: 434
Try playing around with cilindrical mapping. Select outer polys on your model, and assign cilindrical mapping, set it the way it should be, and then simply apply texture to it. Just experiment with this thing, you'll see what I mean .