Hi, I did some digging around in google and found the solution. I created a shader (Blinn) and applied this to faces of the UV set (mapped prior) and then via Hypershade created a file node (UV snapshot painted in Photoshop) and linked it to the Blinn shader via the colour channel. I then opened the Relationship editor > UV set editing window and linked the UV set to the texture under the Blinn shader and the texture appeared on the model. Thanks guys for all your help. __________________________________________________ You might be a school teacher or a street sweeper but sooner or later you'll dance with the reaper.