Thread: constraints ?
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# 2 28-02-2003 , 11:53 AM
Jozvex's Avatar
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Join Date: Nov 2002
Location: Australia
Posts: 28
Hi Charlie, it took me a while to figure it out, but all you needed to do was:

1. point constrain the piston to the rod

2. then use the point constraint offset in the Y axis to move the piston back up where it should be (because it jumped to the pivot of the rod)

3. then if you break the pistons X and Z connections to the point constraint, it only moves up and down!

Unfortunately I can't attach the file because I use Maya 4.5, but did you get what I mean?