NO PROBLEM THEN BUDDY! hehe.. This also segway's nicely to Kurt's response to your animation question in another thread as well: Simply convert your PFX tree to polygons That simple Then, using Kurts PERFECT idea of putting a lattice around the tree parts (or the whole tree, whichever) and animating the lattice by one of three ways: 1. Converting your lattice into a softbody, and effecting it with fields like turbulence and air/wind. 2. Keyframe your lattice over time by hand. 3. Keyframe the lattice animation using blend-shapes Sounds like you are going to have a LOT of fun with this one, so good luck! PS, converting the PFX tree to polys will allow you to attach your fruit etc. to it as well. Tips for that: -try placing particles by hand to exact spots where you want fruit to be, and instance fruit geometry to them