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# 5 09-03-2011 , 12:16 AM
chilledoutredhead's Avatar
rm3d
Join Date: May 2008
Location: northern ireland
Posts: 184
hey just an update for anyone else having this problem, i found that my surface normals where the wrong way, i reversed them and problem solved.


the more I Think I know about Maya the less I seem to know about it.

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