Thread: BMW Z4 Coupe
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# 13 11-06-2006 , 12:30 AM
dilberts's Avatar
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Join Date: Dec 2004
Posts: 368
The model sits inside a modified flattened sphere that has a ramp on its color node, to give the fade into darkness. You could use a single curved plane behind the model also, but I set it up with a sphere so that I can render a 360 animation without having to mess with the background.