Thread: Corrupt Scene.
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# 1 01-12-2006 , 09:02 AM
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Location: Sunny Ol' Wigan, UK
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Corrupt Scene.

Many of you may have noticed that I've been sounding out many questions recently though there is a genuine reason other than to boost my post count user added image

You will have to pay attention now...

I need to export a fully rigged character intended for gaming purposes as a direct x (which I have the plug in and works) though when I export this particular model the output file is only like 13kb and subsequently doesnt work. (Others have output files much larger). I decided to export as an obj in the presumption that maybe there is some corruption in the current scene, when I re-read the obj into a fresh scene and export the as a .x the model is fine in the direct x viewer.

BUT... somewhere between the export and import as obj the model becomes as 1 and no longer is it rigged. which is a major pain in the rear. Could this be to do with an option box needing checking? If not, maybe I have to export initially as another file extention which can keep the rigging data. I know this may seem a ludicrus work around but it's the only way that I can export some kind of working .x file at the minute from this current scene, other scenes have worked no problem.

cheers guys.


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