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# 11 30-06-2007 , 01:56 AM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Are you rendering with mental Ray? (I assume you are cos of the lovely ambient occlusion render that youve done.

In the render globals, I think its in custom entities (in the mental Ray Tab) theres an option, something like Pass custom Surface to alpha check that and it should be fine and render out the alpha channel


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