I have taken the base mesh back into Maya, since I didn't have enough geometry around the mouth and eyes( resulting in hardedges ) So I have added inner mouth and eye geometry, which sadly meant I had to do a lot of the sculpting over again ( Changed the number and order of the vertices/different UV layout etc) But it also meant I looked at it with a pair of fresh eyes and have made a considerable better sculpt for it. I also tweaked the base geo in Maya so that at the lowest level the entire model consisted of only around 5000-6000 poly's which I hope speeds up animating considerable. I really want to try Motionbuilder for animation, but haven't decide as of yet I also played with a " little" software package called Vue for adding surroundings and such and just like joe alter it's really easy to pick up I do wished that I could switch the UI in Vue to Maya navigation but could not find it ( getting a bit schizofrenic with al the different hotkeys from al the different packages LOL) See the progress I made below C&C most welcome of course