Thread: Where to start?
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# 2 02-02-2005 , 10:46 PM
LauriePriest's Avatar
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Join Date: May 2003
Location: London
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Personally i like to build a rough volume of the object first, then i have a starting point i can either refer to, or to develop. Getting into detail too early may mean that you get some essential aspects such as proportions wrong which could result in the object looking strange or out of shape


FX supervisor - double negative