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# 3 19-09-2006 , 05:28 PM
Subscriber
Join Date: Jun 2006
Location: Fate, TX
Posts: 2
Thanks c3e!!

I'm glad that I'm not crazy (and that it wasn't just an embarrassing "user error"). I'll try out the fix as soon as I can. Do you know of any other known bug fixes out there for 8.0?

I have seen another couple abnomalities, but nothing quite as irritating as the "extrude face" bug!!

1. For some reason, the default shader is not always "lambert1" on my new Maya. It isn't really a problem, just an annoyance when I create a new surface and my image planes are plastered all over it! (This one isn't that big of a problem).

2. The split polygon tool seems to be a lot more "testy" than in the past. There are times when I have completed a long string of poly splits, then I hit ENTER and the whole thing disappears! I haven't found the right combination of moves to make it happen... it seems pretty random.

If anybody knows about these bugs, (or knows what I'm doing wrong), let me know! I really appreciate your help!