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# 6 28-07-2008 , 02:55 AM
publicFunction's Avatar
Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
UV mapping prior to a smooth will make a difference as you are changing the UV count and layout from its lower verison. The smooth operation adds more detail (polygons) and therefore more UV's.

I recommend converting to Sub-D and then telling the Sub-D to inherit UV Layout from the poly. Far easier and should cause minimal to zero loss of UV information.


Chris (formerly R@nSiD)
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