Hi Thomas, obviously got that one all wrong...
since you're using joints - have you hidden their parent or are they just single joints with locators attached?
will you be using blend shapes after you've weighted your model?
I gave up using bones for facial animation finding it difficult to use paint weights to weight. I use a combination of clusters and very basic bones to make blend shapes.
Your method of using a multitude of little bones looks similar to the effect of using clusters. Or is there a big difference?
Check out the subsurfacescattering on my tongue...
<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>