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# 3 07-02-2005 , 04:36 PM
Velusion's Avatar
Registered User
Join Date: May 2004
Location: Utah, USA
Posts: 369
You could export your UV map then composite it onto your material map using photoshop then bring it into Maya and apply it to the model or, if you know how to use the hypershade window, you could build it in that way.

Here's a tip; you can export your UV map then process it through photoshop and bring it back into Maya as a bump map. It works great for making a model look like it's made out of panels.