Thread: Play
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# 15 01-12-2005 , 09:12 PM
Velusion's Avatar
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Join Date: May 2004
Location: Utah, USA
Posts: 369
I'm doing some animation right now and what I'm trying to do is use as few keyframes as I can to rough in the motion so that editing and adjusting is simpler than if I had more keyframes. After that I'll begin to detail the animation. I've also found that its a good idea to work on the broad motions first. On one of my last projects I was animating a T-rex and I had problems with the tail... What happened was this; I animated the tail before I began working on the body motion so, when I started keyframing the body to make it sway as it walked, it had a dramatic affect on the tail. If the tail was swinging to the left and I had the body sort of sway or rotate to the left then the tail would seem to be moving in a way that wasn't believable. Kind of like it was a seperate object that just happened to be attached to the rex's butt. I had to re-do a lot of the tail animation... I have so much to learn.. :headbang: