Thread: copy uvs?
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# 6 28-07-2007 , 05:17 AM
jsprogg's Avatar
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Join Date: Feb 2004
Location: Chicago
Posts: 1,712
arran transfer uv's is the way to go , the uv's have nothing to do with the texture you apply only the way the texture fits the mesh,so simply create the textures you need be it 2, 3 or 26 whatever using the one UV map.

Then create a shader for each texture and then after all the keys have their Uv's transfer mapped just apply the appropriate shader to the keys you need it on.

hope this helps.




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