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# 1 30-07-2004 , 06:29 PM
Registered User
Join Date: Oct 2003
Posts: 37

Joining two halves of a smooth proxy model. How?

I've designed a character with smooth proxy modeling, so I have my cage, and my smooth proxy, and their instanced mirrors that show what my complete model looks like. I want to complete my model and make it just one mesh. I don't know much about smooth proxy objects, and I don't understand whether the cage object is the "real" object, or if the smooth proxy inside it is. I am wondering if I am supposed to mirror the cage and join it and then smooth, or mirror the smooth proxy and join that.

Any help would be GREAT.