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# 4 03-10-2005 , 01:35 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
after applying a smooth, you can take the smooth's divisions down to 0 in the channel box which essentially "removes" the smooth.

Animate like normal and then, before rendering, increase the divisions back up to what you want.


-Mike
The Maya Toolbelt