Thread: new project
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# 68 18-03-2008 , 11:14 PM
LauriePriest's Avatar
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the contouring issues is your bit depth, you need to be outputting at 32 bit tiff or somthing from z brush, converting the image to 32 bit later on will not help at all.

The hardware normal mapping will be doing things very differently so read up on the nodes and what data types they support. Some nodes may not handle low bit depth etc.

There is an gamma offset value you need to remember which is important to get from zbrush but i forget where to find it, i havnt used it for a while, it basically ensures that with the floating point image maya is looking at the correct value range.