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# 15 09-09-2003 , 03:47 PM
Chris_H's Avatar
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Join Date: Sep 2003
Location: Sheffield, uk
Posts: 246
Thanks for the input mtmckinley.

I'd been wondering weather to get rid of those polys.
I would like to ask you for advice after I've optimised
the model, as to if I've got enough/ to little polys at
places like the joints. Just to make sure it's optimised
for animation.

Want to get this right before I start arranging the uv's.

Thanks again,

Chris


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