Thread: rigid models
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# 1 30-04-2007 , 08:51 PM
dickens's Avatar
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Join Date: Oct 2006
Posts: 10

rigid models

I was wondering how do i go about animating characters that don't deform as they move. e.g metallic characters - robots, pop-up toasters etc. Is there any way to build a character using hinges/ pivots of the kind you see in real life and then make them solid so that the geometry can't "pass through" other geometry? surely then the model would work without the need for a skeleton.