View Single Post
# 2 15-04-2008 , 02:25 PM
anasasis's Avatar
Registered User
Join Date: Apr 2007
Location: Melbourne
Posts: 347
you could always try to just to a orient and point constraint to just that joint of the skeleton. Get the pivot of your object snap it to the joint of the skeleton and then under the animation menu (F2) select the object and the joint then select constraints>orient then repeat constraints>point.