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# 2 23-06-2009 , 03:38 AM
Gen's Avatar
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Join Date: Dec 2006
Location: South FL
Posts: 3,522
Your mesh is triangulated for some reason. That's a sure headache. You can get handy with the split poly tool, or do some booleans and tidy things up with split poly or maybe even use a displacement map /shrug. Either way, I think you should get the shape blocked out better before you worry about details.


- Genny
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