Hi again, just wanted to share some renders after a lot of hours spent practicing with different illumination and tuning of textures. The problems with mental ray crashing with large files were solved using a file reference system with cleaner and lighter files. Right now I’m trying to adjust the shadowed areas which I think look too dark. I’m using physical sun/sky and I don’t know how to light up a bit only those areas. Shadow colour doesn’t seem to affect that type of illumination… hope someone can give me some light on that.