View Single Post
# 1 02-04-2011 , 03:04 PM
Registered User
Join Date: Mar 2011
Posts: 18

Problem with textures on .ase model.

Hi. Im having trouble with an ase model. Im trying to export from maya to gtkradiant (q3 mapping software) through ase. And models load fine and all but they are untextured.

Also in the ase file seems there texture path is there but doesnt load.


Heres the top snippet of the ase file.

Code:
*3DSMAX_ASCIIEXPORT
*COMMENT "AxTool ASE output, extracted from scene: [C:/Users/riwa/Documents/maya/projects/warcraft2/scenes/dark_portal.mb]"
*MATERIAL_LIST {
*MATERIAL_COUNT 1
	*MATERIAL 0 {
		*MATERIAL_NAME "AxToolMultiSubMimicry"
		*MATERIAL_CLASS "Multi/Sub-Object"
		*NUMSUBMTLS 2
		*SUBMATERIAL 0 {
			*MATERIAL_NAME "lambert2SG"
			*MATERIAL_CLASS "Standard"
			*MAP_DIFFUSE {
				*MAP_CLASS "Bitmap"
				*BITMAP "D:\Games\Installed\Q3E\baseq3\textures\riwas-castle\RockSmooth0015_2_S.jpg"
				*UVW_U_OFFSET 0.0
				*UVW_V_OFFSET 0.0
				*UVW_U_TILING 1.0
				*UVW_V_TILING 1.0
			}
		}
		*SUBMATERIAL 1 {
			*MATERIAL_NAME "initialShadingGroup"
			*MATERIAL_CLASS "Standard"
			*MAP_DIFFUSE {
				*MAP_CLASS "Bitmap"
				*BITMAP "None"
				*UVW_U_OFFSET 0.0
				*UVW_V_OFFSET 0.0
				*UVW_U_TILING 1.0
				*UVW_V_TILING 1.0
			}
		}
	}
Regards
Richard

edit: i used active x export app (axmesh)

Attached Thumbnails

Last edited by riwa; 02-04-2011 at 03:09 PM.