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# 7 24-02-2009 , 12:17 PM
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Join Date: Sep 2005
Location: Illinois
Posts: 364

Originally posted by gster123
As a rule of thumb I generally make a texture 2X the size its going to be on the screen, eg if in the final render its going to be approximately 500 X 500 Pixels I would go for a 1K map on that object.

You could get a way with less such as 1.5X or 1 X but going lower that can cause you problems with texture distortion.

Thanks that is some good info. I think that is the problem I have been having. I have been using 1k maps on everything to save ram. That explains why my textures look better on smaller objects.