Originally posted by gster123 As a rule of thumb I generally make a texture 2X the size its going to be on the screen, eg if in the final render its going to be approximately 500 X 500 Pixels I would go for a 1K map on that object. You could get a way with less such as 1.5X or 1 X but going lower that can cause you problems with texture distortion. Thanks that is some good info. I think that is the problem I have been having. I have been using 1k maps on everything to save ram. That explains why my textures look better on smaller objects.