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# 1 21-02-2009 , 07:31 PM
Subscriber
Join Date: Sep 2005
Location: Illinois
Posts: 364

texture mapping formula

Hi Everyone,

I am not new to Maya as some know and I hope this is not a silly question but, I was wondering if there is a formula to figure out how small to make a texture map in respect of the output size of the UV's. Example: I used a planar map on a wall I am texturing and I made the output 2048 because I wanted the resolution to be nice. I scaled my texture down from 2048 to 1024 because I thought the scale would be more realistic. I found out I needed it smaller when I did a test. The problem is the smaller you make some textures you lose resolution in many cases. Is it the texture map itself or should I be outputting the UV's at a much higher resolution? Any help would be appreciated because I am tired of using layered textures for everything LOL!