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# 16 02-03-2009 , 04:53 PM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Have a look into using goals with particles, you can script their weight via something simple like their age to melt something.

To have dust being emitted create a softbody that uses the original goal as a goal with a high weight, then select the softbody's particles and make them collide with the ground (giving contact, then set up an on collision event.


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