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# 5 26-05-2005 , 05:28 AM
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Join Date: Aug 2004
Posts: 408
For Maya 6 -- Blobby Surface, Tubes, and Cloud are software, the rest are hardware (though there is a raytracer around which does everything software... but aparently it takes frick'n forever and its not a free raytracer)

For fire I'd probably use Cloud for the particle type anyway.