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# 54 03-12-2005 , 01:54 AM
dilberts's Avatar
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Join Date: Dec 2004
Posts: 368
The only textures I'll use is for a bump map on the seat and lights. Other than that it'll be all materials (lots of blinns with different ramps on the reflectivity, diffuse and specular) to simulate the various metals and paints. The beauty of photorealistic non-organic rendering is that you don't need to paint textures if you adjust the material to look like the real thing. Why paint a texture map for a logo for instance, if you can model it out of geometry and apply a realistic looking material. Just seems more true to life that way.