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# 1 11-06-2010 , 12:33 PM
Joey81's Avatar
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Join Date: Jan 2010
Location: Budapest, Hungary
Posts: 244

building car with only polygons

Hey Guys!

I am doing my 4th car & as i 'm getting better i face new problems. The first cars was build like the simplymaya ferrari. polygon base & than convert it to subd & crease the edges. Unfortunatley on a detailed car its not a good method. You end up with 4million polys instead of 1million user added image My Pc is pretty strong but come on user added image ....4million

So i tried to make a car only with polys. At the edges I use the insert edge loop/ split poly to add more detail.

The prolem, I ve bump somtimes on the parts. It loses the shape as i put more loop on it. How should i solve this problem?

I built the car the less poly i could. I was thinking on the mesh/Smooth before adding the loops to the edges..


Is there any better way to make the side part nicer?