Thread: Bodypaint
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# 10 11-09-2004 , 11:10 AM
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from my understanding thin you can export and inport back in to maya..

as a mater of fact there is info running around about how to calibrate your texture and displacment numbers to better match what you got in Zbrush from MR in maya. after inporting the textures and maybe model if you did the UV's in zbrush.