Re: Rendering in Wireframe
Originally posted by Tim_LIVID
Ever wanted to have a piece of video blend between wireframe and full glory with a cherry-on-the-top render?
It's easer than you think. Just render your animation as normal then select your objects (I only know how to do this for polygon objects... [/B]
However, I find this even more easier with nurbs surfaces. Since you make textures, you can avoiding using external editor for making textures and use procedural 2d map => grid. Than make repeat u and v (under uv coordinate properties among other material attributes) to reflect number of spans and sections on your nurbs surface. I'm attaching picture, where I used similar texture for transparency and bump.
On the other hand, few months ago I found on the web tutorial for wire rendering using hardwer renderer. I'll try to find url (hopefully I wrote it down), otherwise I'll write it down here tomorrow...