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# 5 09-04-2007 , 04:56 AM
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Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889
Also, keep in mind that unmerged vertices, extra vertices, and non-planar faces can also cause shading problems. If so, smooth/hard=0 will make it look right but it won't fix the cause of the problem.

I perform smooth/hard only if I can't find any of the above mentioned issues.


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