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# 25 15-02-2005 , 03:02 PM
lisa_gonzalez's Avatar
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Join Date: Jun 2004
Location: London, England
Posts: 301
Hey Leo.

Unfortunately, that is a weakness with LIVE...the solver isn't that great. You will notice this when it gives you a poor shape for your solution. The shape of the locators the solve produces should roughly represent the overall shape of your scene in reality. LIVE is not too great for this. You can improve your solves by adding plane and distance constraints. You could try selecting all of the points that make up one wall, and add a plane constraint to them. When you do this, a blue rectangle will appear in your scene, simply orient this to represent the wall, then resolve. It may well force the locators into the shape you want. There is more info about this in the help files.

** she takes a breath!! **

When you open your LIVE export in Maya, group both the camera and locators together to make an overall scene group. You can then move this group around in 3D space to where you want it to be. As a general rule, you should move and scale the solve to fit a built scene, and not move the scene to fit the camera. Sorry, this is VERY difficult for me to explain without actually showing you how to do it. Make a plane to be your wall, then move your new scene group until the wall looks right through the camera. The wall will track properly as long as the appropriate locators are touching the wall plane. Does this make sense???



:bandit:


When in doubt......smile!

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