Originally posted by MixX Very nice ball! And it would be excellent if you could write up a short of how you did it. It seems it is very time-consuming, which is ok, but I have no idea on how to go about it really... here is what you gotta do to get started create a poly gon cylinder, and in the options box make it 5 sides and no end caps. then make another cylinder, 6 sides, and no end caps go to face selection mode and delete all the faces but the top face so you have a flat face to work with. select each of the two seperately and center their pivot. line up one of the six sided poly sides up against one of the 5 sided poly faces by rotating the 5 sided shape around 18 degrees in y then place it so that its bottom edge is on the top of the 6 sided poly. then select the 5 sided poly and press insert to get the manipulator, then with v on the keyboard held down click and drag the dot to one of the verticies where the two meet. then press insert again to go back to normal. then rotate the 5 sided poly 37.377 degrees down (or up, whatever floats your boat) and then copy that 5 sided poly and put it at each edge so that they all rotate down the same amount. then once you have all that done copy that big piece and duplicated it and rotate it 180 degrees and that is the bottom of the ball, then use polys to fill the empty holes left over. then combine all the polygons polygons>combine and then merge all the verticies and make sure there is only one verticy per corner. ***then convert this to subd then right after you do that, convert it back to poly, then you will have a more round version but you will still be able to select the 5 and 6 sided shapes. then select all the faces to make up each 5 or six sided shape and extrude it out a bit, make sure keep faces together is on, and since its on you can't select two patches that are beside each other, so remember your extrude settings and get the rest a second time around then once that is all done, give it a poly smooth -Dan