Vlad,
I hope I've corrected some things and my render looks better... I just wanted to say about the other pic, I used the dirtmap because I wanted to get that ambient occlusion look but if I don't need it with SSS, that's fine. I got rid of it and I think my latest render looks better. I had Dirtmap plugged into the Diffuse Color slot, BTW.
What's a good Falloff number as well as the Back SSS Color and weight? The reason that the ears are so pink in this latest render is b/c there's a light off to the character's right shoulder with an Intensity of 1. Good idea or not? Also, there's a very low key light to the left of the screen and a higher fill light to the right. Thanks for your help, Vlad.
Russell
Russell Bolding
CEO/Founder - Russelltopia Studios
Web:https://www.russelltopia.com
Email:russbo@russelltopia.com