Hi! Up to Maya 4.5, the solution would have been to export the wayward surface as a DXF file and then reimport it. Sadly, with Maya 5 this workflow is no longer possible. What you can do (and it worked for me), is to use the script I have attatched (written by Paul Anand). It's called nurbsExtractCurves, and does just that - it extracts a series of curves out of a nurbs surface, either in U or V direction. After you did this, all you need to do next is to collect these and then loft. Voila! I applied a Lattice to the new surface and it worked like a charm. I recommend to create two shelfbuttons, one for every surface direction. These are the commands you'd need to drag to your shelf: For curves from U direction: nurbsExtractCurves -u 1 0 For curves from V direction: nurbsExtractCurves -v 1 0 NURBS sometimes show this strange behaviour. No idea why - maybe they're getting woozy from their own math. The DXF route used to help, but...