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# 1 21-04-2004 , 04:10 AM
Registered User
Join Date: Sep 2003
Posts: 31

Multiple image maps for one poly object possible?

I have a fully textured head that I'm pretty happy with. The UVs are laid out well enough and it has a 2048x2048 image map and bump map.

I then modelled a character recently with a head that I don't like, and want to combine the new body I made with this original head.

The thing I'm wondering is; is it possible for me to comine the two while still letting me keep the UVs and seperate texture for my head object? I'd then need to lay the Uvs for the body out and use a different texture for it.

Is it hard/easy/impossible?

Are there any tutorials for this (more along the lines of my situation)? any help would be a life saver.

Thanks.


I consist of mostly water.