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# 2 08-07-2005 , 04:11 AM
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Technical Director
Join Date: Feb 2004
Posts: 2,988
You could create a piece of geometry, where you want the feild to be. then, calculate a few frames, select the particles, then the geometry, and create a collision. then re-select the geometry, and create a collision event. at the bottom of the panel, there will be an option for original particle dies. check that.

there you go.


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