Thread: Normal Map Woes
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# 1 12-08-2006 , 08:34 PM
SpaceGoat's Avatar
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Join Date: Apr 2005
Location: Australia
Posts: 159

Normal Map Woes

Hi I've been reading almost everywhere on how to render Normal Maps in Maya7 and I seem to be stuck. I've used all the suggestions for using JS normalmapper for maya software but it just doesnt work right. I've tried it with the Zbrush normal map export and now am using surface sampler in Maya just for generating normal maps. So it seems to look great in harware and everything but as soon as i change the connections to work for software rendering, all hell brakes loose. I connected the normal map texture to the JS normalmapper via outColor - NormalMap and then the JSNormalMapper to the phong via OutNormal - normalCamera. Also played with the RGB to XYZ and flip colours to no avail. And as seen in the render the result aint too pretty. So please if anyone can clear any of this up for me I would be forever thankful.

So here is just a test of normal maps on a low poly mesh. My pc is a P4 2.8Ghz, 1gig ram, ati 9600

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