Modelling - texturing - rigging - Animating in the work place
I have recently got into maya and have done the free modelling tutorials and have just completed the modelling of the orc head. At the moment I am a freelance After Effects animator and compositor but i want to eventually become a character designer. To become a character designer and modeller how much of the above areas should I know, or what should i specialsie in and get the most practice?